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Player wrote:1#: Prologue AwarenessA better way to notify new players that they should play Prologue 1 first instead of the other maps. Players have noticed that most new players don't even know what Prologue 1 is and spend most of the game asking others what to do. I believe most new players just skip the "WARNING" screen at the start without knowing that a tutorial map even exists.
Player wrote:2#: Social AspectsA way to PVP with other players on the Jumayrah between missions as there seems to not be a way to do this currently. Trading with others is currently unusable so players cannot trade their items/minerals to those who need them more.
Player wrote:3#: Aesthetically Fitting Abilities/BuffsMore abilities/buffs that would fit aesthetically with classes like blocking with a medic's otherwise unused shield, or giving Firebat a 10% "Melee Combatant" boost as most of their attacks are from close range.4#: Better/More Useful Abilities!Some abilities in the game are too situational or underwhelming to be a worthy candidate for someone's limited ability bar. The Medic's "Paracine" skill is never used as stun immunity is not all that important unless your fighting a boss or an Ultralisk. I suggest maybe it should give one player immunity to ALL crowd control effects for a short while and make the ability have a decent base cooldown (maybe 60-65 seconds?). A Marine example would be the Auto-Turret (if it's the same as PTR) as the turret is not strong enough to provide great fire support and seems underpowered for a level 50 "ultimate" skill. The Medic's Predator could use some themed DPS skills of it's own to "spice up" it's usual role as a glorified damage shield (maybe some kind of "stealth attack" similar to the one the ghost has, but with a longer cooldown, or something to give it better utility like a short cloak?). Ps: Outbreak is 100% balanced!
Player wrote:5#: Mastery RelicsAs there are already "Mastery Weapons" in game, I wonder if "Mastery Relics" could be added as well that look similar to armors the class mentors wear that use player colors like Arley Sims armor for Medic, Victory Redstone for Marine, a Zerash cloak armor for DT (without the metal leg of course ). These Relics could boost multiple stats at once but less than their other relic counterparts. (Example: Regular Life relic would boost max life by 25% and regen, but a mastery relic boosts max life, crit chance, shields, ability power and energy regeneration by 5%). Maybe they could just focus on boosting 2 stats like a "Focus Life Support" kind of relic that boosts life and energy!
Player wrote:6#: Outfitting Point ImprovementsThe "Piloting" and "Leadership" points should also reduce the cooldown on vehicles and mercenaries, as using these with long cooldowns is not very viable at the moment. Why should someone put any points into these when they could use more powerful abilities that don't have 12-60 minute cool downs?
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